From Side Project to Design Hub: The Dribbble Journey of Founders Dan Cederholm and Rich Thornett.

Company profile

Description:
Dribbble is a community for designers to showcase their work, share projects, and connect with other creatives. It solves the problem of visibility for designers by providing a platform where they can share their work in a visually appealing way and receive feedback from peers. By focusing on quality over quantity, Dribbble maintains a high standard of design work, fostering a supportive environment for creative professionals.
Category:
Design & Creativity / Graphic Design & Editing
Product type:
community
Founding year:
2009
Number of founders:
2
Country:
United States

Company business details

Motivation to build the product

The founders were motivated by the need for a dedicated space for designers to share their work and connect with others in the industry. The idea was sparked by the realization that many talented designers lacked visibility and opportunities to showcase their skills.

Problem that their product solves

Dribbble addresses the problem of visibility and networking for designers and creative professionals. The end users are designers looking to showcase their work, gain inspiration, and connect with potential clients. Solving this problem is important as it helps designers gain recognition and find job opportunities in a competitive industry.

Their unfair advantage

Dribbble's unique invite-only system helps maintain high-quality content and fosters a sense of exclusivity, making it a preferred platform for designers.

Strategies

Pre-Launch (Product Development & MVP)

Beta Testing with Exclusive Invitations

Before launching Dribbble, the founders decided to create a closed beta testing phase where they invited a select group of designers to test the platform. They sent out physical invitations that included a handwritten note and a unique access code, along with a t-shirt to make the invitees feel special and valued. This approach not only helped in managing the initial user load but also ensured that the quality of work shared on the platform was high, as the invitees were chosen based on their design credentials and community standing.

Freelance Overflow Work

Michael Sacca began his journey into digital products by taking on overflow freelance work from a roommate who was a PHP coder. This allowed him to learn the basics of front-end and back-end coding as well as design. He leveraged this experience to build a small agency over the next five years, working with notable clients like Kobe Bryant and Scholastic, which helped him gain a holistic view of product management and sales.

Handwritten Postcards and T-Shirts

To generate initial interest and engagement for Dribbble, Dan Cederholm and his co-founder Rich sent out handwritten postcards to about 50 to 100 friends and colleagues announcing the beta launch of the site. Along with the postcards, they included a t-shirt featuring the Dribbble logo. This tangible gesture not only made the recipients feel special but also encouraged them to check out the site, as they felt a sense of obligation to engage with something they had received. This strategy effectively created a buzz around the platform and helped establish a community of early adopters who contributed high-quality content.

Launch Stage

Gradual Public Exposure

When Dribbble transitioned from beta to a public platform, the founders opted for a gradual exposure strategy. Instead of opening the site to everyone at once, they allowed non-Dribbble users to see the work being posted by members. This decision was met with significant pushback from the existing community, who valued the exclusivity of the platform. The founders handled the backlash by allowing the conversation to unfold without immediate reaction, which ultimately validated their decision to make the platform more visible.

Invite-Only Beta System

During the initial launch phase, Dribbble operated on an invite-only basis for the first eight months. This exclusivity allowed Dan and Rich to control the quality of the content being uploaded to the site. They invited respected designers to join, ensuring that the early community consisted of high-caliber talent. This strategy not only maintained a high standard of work but also created a sense of desirability around the platform, as many designers wanted to be part of an elite group. The invite system also allowed existing members to invite others, fostering organic growth while keeping the community tight-knit.

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Learn more about Dribbble

Dribbble Founders on Design, Entrepreneurship, & Community

Founders of Dribbble, Dan Cederholm and Rich Thornett, interview at fresh tilled soil and answer questions about design, UX, entrepreneurship, and community.
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An Interview with Michael Sacca of Dribbble

In this episode, Brian Anderson interviews Michael Sacca, founder of Rocketship.fm—the very popular digital product management podcast—and vice president of product at Dribbble, the leading destination to find and showcase creative work for design professionals.
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Indie Hackers Podcast with Dan Cederholm

In this episode, Courtland Allen interviews Dan Cederholm, co-founder of Dribbble, discussing the journey of building a community for designers, the challenges faced, and the lessons learned along the way.
Listen